Some folk have shown an interest in what I’m doing with my model railway, so here’s a bit of information.
Last year, probably in November, I must have reminisced to Sonia about having a clockwork train set as a kid: fast forward to Christmas and I was given two Hornby electric starter kits, a selection of carriages and a few other bits and bobs. I enjoyed playing with it on the living room floor, but my knees were less than happy and it did rather take over the whole room. I suppose running the trains appealed to my inner megalomaniac.
On this basis, and with daughter number one safely married off, I decided to create a permanent layout in her bedroom upstairs and to make a platform or table for it. Note: although I have dismantled her bed to give space during construction, it will be reinstated and both she and Ben are always welcome and I’ve no plans to hijack Sarah’s room: at least, not so far!
As this was going to be a long-term project, I researched model railway layouts at http://www.freetrackplans.com/ and settled on a 6ft by 6ft design apparently based on Ayr station: to my mind the similarity is faint and irrelevant but it suited my purpose.
In the diagram, the shaded areas relate to phase 2 and are not currently being implemented: they may well be varied in the meantime. The left hand of the board will house the “town” and its station whilst on the right, but not shown in the diagram, will be a small rural station. I’m currently thinking of setting the whole thing in Scotland in the latter part of the 20th century. More specifically, I think it’ll be spring, with Highlands type scenery, particularly in the top right quadrant. The access hole, necessary during construction and for rescuing derailments etc. may well have its cover re-inserted as a removable item.
The base is made of three sheets of 9mm ply, reinforced underneath with battens. My original plan to make legs seemed like too much trouble, so the whole thing is supported by two pairs of trestles / sawhorses from B&Q.
The track – based on what was in the two starter kits, but significantly augmented – was carefully loose-laid to check the position of the access hole and then nailed down.
If you had a model electric railway as a kid, you’ll know the power to the engines is transmitted via the rails. With “permanent” layouts it’s normal not to rely on the metal “fish plates” (which link the rails) to make a good connection, but to solder each rail of each piece of track to a circuit underneath the table. Thus – even with not linking in some of the shortest pieces – I had about a hundred joints to solder and connect to “chocolate blocks” linked in to the main circuit. It is this stage I am finishing now.
Once this job, which involves a lot of lying on the floor and working above my head, is finished and tested, all engines on the track will either be powered or not, all at the same time. In other words, it will not be possible to start one engine whilst another is stopped.
This is an obviously serious flaw which I may get round by temporarily disconnecting one or two of the chocolate blocks or by adding a non-wired siding. However, it will disappear once I make the leap to a digital system. In this brave new non-analogue world, each engine – plus points – can be controlled individually with commands which in effect say things like “engine number 3 move forward at half speed”. The commands are sent to the various engines as a digital signal “on top” of the power transmitted through the track / wiring circuit: hence my current task. As indicated above, points can be switched remotely in a similar way. If I get sufficiently carried away, I will also be able to control lights on engines, carriages, stations etc., as well as all the sound effects of a railway engine on the move.
I have been looking at ways of making scenery: whilst it is possible to buy almost anything recreated to OO scale (1:76) there will be plenty to create from scratch, the only restriction being my limited creative talents.
So far it’s fun, despite a lot of lying on the laminate floor.